Items where Author is "Pathak, Pramod"

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Number of items: 11.

Sheridan, Frances, Stynes, Paul, Pathak, Pramod and Quille, Keith (2025) Work in Progress: Computational Thinking Skills Assessment in Higher Education. In: UNSPECIFIED.

Sheridan, Frances, Stynes, Paul, Pathak, Pramod and Quille, Keith (2024) Computational Thinking Assessment Tools: A Systematic Review of the Literature (Initial Findings). In: UNSPECIFIED.

Sheridan, Frances, Murphy, Lisa, Thornbury, Emer, Hava-Muntean, Cristina, Pathak, Pramod and Stynes, Paul (2023) Academic Support 360 Framework in Higher Education. In: UNSPECIFIED.

Sheridan, Frances, Thornbury, Emer, Murphy, Lisa, Hava-Muntean, Cristina, Pathak, Pramod and Stynes, Paul (2022) A Framework for Managing the Transition from Second Level to Higher Education in Response to the COVID19 Emergency Restrictions. In: UNSPECIFIED.

Palani, Kamalesh, Stynes, Paul and Pathak, Pramod (2021) Clustering Techniques to Identify Low-Engagement Student Levels. pp. 248-257.

Stynes, Paul and Pathak, Pramod (2020) Curriculum Development Framework: A Tool for Innovative Programme Development. pp. 3455-3465.

Eustace, James, Bradford, Michael and Pathak, Pramod (2020) Evaluating Flipped and Traditional Pedagogy with Retrieval Practice in Mathematics for Computing. Journal of Computers in Mathematics and Science Teaching, 39 (2). pp. 149-167.

Williams, David, Caton, Simon and Pathak, Pramod (2019) Measuring learner engagement to create a gameful learning environment.

Muntean, Cristina Hava, El Mawas, Nour, Bradford, Michael and Pathak, Pramod (2018) Investigating the Impact of an Immersive Computer-based Math Game on the Learning Process of Undergraduate Students.

Chis, Adriana E., Moldovan, Arghir-Nicolae, Murphy, Lisa, Pathak, Pramod and Muntean, Cristina Hava (2018) Investigating Flipped Classroom and Problem-based Learning in a Programming Module for Computing Conversion Course. Journal of Educational Technology & Society, 21 (4). pp. 232-247.

Ghergulescu, Ioana, Stynes, Paul and Pathak, Pramod (2015) A model for designing learning experiences for computer science curriculum.

This list was generated on Sun Nov 8 00:48:26 2026 UTC.