Doyle, Elaine and Buckley, Patrick (2022) The impact of co-creation: an analysis of the effectiveness of student authored multiple choice questions on achievement of learning outcomes. Interactive Learning Environments, 30 (9). pp. 1726-1735. ISSN 1049-4820
Doyle, Elaine, Buckley, Patrick and McCarthy, Brendan (2021) The impact of content co-creation on academic achievement. Assessment & Evaluation in Higher Education, 46 (3). pp. 494-507. ISSN 0260-2938
Buckley, Patrick and Lee, Paul (2021) The impact of extra-curricular activity on the student experience. Active Learning in Higher Education, 22 (1). pp. 37-48. ISSN 1469-7874
Healy, Margaret, McBride, Hugh, Doyle, Elaine, Buckley, Patrick and Farrell, Michael (2020) Innovations IN THIRD-LEVEL ACCOUNTING EDUCATION. Accountancy Ireland, 52 (2). pp. 39-40.
Doyle, Elaine, Buckley, Patrick and Whelan, Joanne (2019) Assessment co-creation: an exploratory analysis of opportunities and challenges based on student and instructor perspectives. Teaching in Higher Education, 24 (6). pp. 739-754. ISSN 1356-2517
Buckley, Patrick and Doyle, Elaine (2017) Individualising gamification: An investigation of the impact of learning styles and personality traits on the efficacy of gamification using a prediction market. Computers & Education, 106. pp. 43-55. ISSN 03601315
Buckley, Patrick, Doyle, Elaine and Doyle, Shane (2017) Game On! Students’ Perceptions of Gamified Learning. Journal of Educational Technology & Society, 20 (3). pp. 1-10.
Buckley, Patrick and Doyle, Elaine (2016) Using web-based collaborative forecasting to enhance information literacy and disciplinary knowledge. Interactive Learning Environments, 24 (7). pp. 1574-1589. ISSN 1049-4820
Buckley, Patrick and Doyle, Elaine (2016) Gamification and student motivation. Interactive Learning Environments, 24 (6). pp. 1162-1175. ISSN 1049-4820
Buckley, Patrick, Garvey, John and McGrath, Fergal (2011) Using prediction markets to enable active learning in large groups. [Conference Proceedings]
Garvey, John and Buckley, Patrick (2010) USING PREDICTION MARKETS TO CREATE AN ACTIVE LEARNING ENVIRONMENT IN LARGE GROUPS. [Conference Proceedings]