Cross-disciplinary approaches for developing serious games in Higher Education: Frameworks for Food Safety and Environmental Health Education

Rooney, P., O'Rourke, K. C., Burke, G., Mac Namee, B. and Igbrude, C. (2009) Cross-disciplinary approaches for developing serious games in Higher Education: Frameworks for Food Safety and Environmental Health Education. [Conference Proceedings]

Abstract

While some educators have adopted commercial offthe-shelf games for use in the classroom, such games may not always meet the individual requirements of lecturers whose courses are tied to specific learning outcomes. An alternative is to capitalise on in-house expertise in Higher Education and create serious games through cross-disciplinary team projects. This paper outlines such a project within one Higher Education institution. It describes synergies created across disciplines as a result of the collaboration on game design and implementation. It looks at tensions generated between the pedagogical requirements (of lecturers), entertainment objectives (of games designers) and technical excellence (sought by developers). Additionally, this paper looks at two serious games designed within this framework. Through reflections on the process and the product, this paper examines whether the collaborative process adopted within a Higher Education context can generate a product good enough to sit beside professionally designed games. © 2009 IEEE.

Documents
3609:1542
[thumbnail of Rooney et al 2009 Cross-disciplinary approaches for developing serious games in Hig.pdf]
Preview
Rooney et al 2009 Cross-disciplinary approaches for developing serious games in Hig.pdf

Download (263kB) | Preview
Information
Library
Statistics

Downloads

Downloads per month over past year

View Item