Building digital escape rooms for learning: From theory to practice

Pornsakulpaisal, Romket, Ahmed, Zara, Bok, Harold, de Carvalho Filho, Marco Antonio, Goka, Smruthik, Li, Lauren, Patki, Aditya, Salari, Shaudee, Sooknarine, Vitallia, Yap, Sook Woon and Moffett, Jenny (2023) Building digital escape rooms for learning: From theory to practice. The Clinical Teacher, 20 (2). e13559. ISSN 1743-4971; 1743-498X

Abstract

Abstract Digital games are increasingly used to support learning across a diverse range of cognitive, affective and psychomotor domains in health professions education. Game‐based learning will likely become an important competency for educators. However, educators can perceive game building as out of their reach due to a lack of expertise in digital technology. This toolbox offers advice to health professions educators who would like to build a simple game for learning known as a digital educational escape room.

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Building digital escape rooms for learning: From theory to practice — https://creativecommons.org/licenses/by-nc/4.0/
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