CENGO: a web-based serious game to increase the programming knowledge levels of computer engineering students

Güleç, Ulaş, Yilmaz, Murat, Yalcin, Alihan Dogus, O'Connor, Rory and Clarke, Paul (2019) CENGO: a web-based serious game to increase the programming knowledge levels of computer engineering students.

Abstract

In recent years, games are used to increase the level of knowledge and experience of individuals working in different domains. Especially in the education field, there are several different serious games
to teach the subjects of the lectures or other educational materials to
students in an enjoyable way. Hence, this study proposes a quantitative
research approach to increase the programming knowledge levels of the
first-year undergraduate students at computer engineering departments.
For this aim, a responsive web platform was developed to teach the syntax and logic of C programming language by using some game elements.
Therefore, the students have a chance to repeat the topics related to C
programming language continuously since the platform is always accessible. To figure out the efficiency of the designed environment, 10 first-year
computer engineering students were selected. According to the results obtained from the user tests, this game can be used as an educational tool,
which supports the traditional training methods, to increase the knowledge levels of students about the syntax and logic of C programming
language.

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