Assessing Players' Motivations and Learning Strategies Based on their Personality

Felicia, P. (2010) Assessing Players' Motivations and Learning Strategies Based on their Personality. [Conference Proceedings]

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Official URL: http://connection.ebscohost.com/c/articles/7086692...

Abstract

The objective of this chapter is to provide guidelines for the design of adaptive educational video games, by identifying significant motivational and learning strategies for players. By evaluating the emotions sought by particular subjects, the author provides guidelines to assist game designers in the production of video games that both teach and entertain. The results, based on personality traits, acknowledge both dramatic and didactic aspects of video games, with an emphasis on emotions and motivation. It is based on players' personality traits in the light of the Big-Five personality model.

Item Type: Conference Proceedings
Additional Information: Felicia, Patrick; Proceedings Paper
Depositing User: National Forum
Date Deposited: 08 Dec 2015 20:53
Last Modified: 08 Dec 2015 20:53
URI: http://eprints.teachingandlearning.ie/id/eprint/2230

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