Use of a simulation game in delivering blended lifelong learning in the construction industry--Opportunities and challenges

Wall, John and Ahmed, Vian (2008) Use of a simulation game in delivering blended lifelong learning in the construction industry--Opportunities and challenges. Computers & Education, 50 (4). pp. 1383-1393. ISSN 0360-1315, 0360-1315

Abstract

Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource intensive exercise. A blended learning program has been developed in Ireland in an attempt to address the CPD needs of Irish construction professionals. This initiative attempts to strike a balance between the considerable resources required in the development of an e-learning initiative while addressing staff concerns in integrating technology in the delivery of programs. This pilot explores the issues encountered in integrating a simulation game, called MERIT, on a module as part of this blended learning program. The key finding from this research indicates that simulation games can play a very effective role in the delivery of lifelong learning opportunities aimed at the construction industry. However, management of the integration of a simulation game into a program requires careful planning, establishing key milestone dates and encouraging online collaboration through assigning of marks for effort and use of voice over IP communications. (PsycINFO Database Record (c) 2012 APA, all rights reserved)(journal abstract)

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