MAKING mLEARNING WORK: UTILIZING MOBILE TECHNOLOGY FOR ACTIVE EXPLORATION, COLLABORATION, ASSESSMENT, AND REFLECTION IN HIGHER EDUCATION

Fisher, Mercedes and Baird, Derek E. (2006) MAKING mLEARNING WORK: UTILIZING MOBILE TECHNOLOGY FOR ACTIVE EXPLORATION, COLLABORATION, ASSESSMENT, AND REFLECTION IN HIGHER EDUCATION. Journal of Educational Technology Systems, 35 (1). pp. 3-30. ISSN 0047-2395

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Official URL: http://eric.ed.gov/?id=EJ757076

Abstract

The convergence of mobile technologies into student-centered learning environments requires academic institutions to design new and more effective learning, teaching, and user experience strategies. In this article we share results from an mLeaming design experiment and analysis from a student survey conducted at the National College of Ireland. Quantitative data support our hypothesis that mLeaming technologies can provide a platform for active learning, collaboration, and innovation in higher education. In addition, we review mobile interface and user-experience design considerations, and mLearning theory. Finally, we provide an overview of mLearning applications being developed in the United States, the United Kingdom, and Ireland including, Virtual Graffiti, BuddyBuzz, Flickr, and RAMBLE.

Item Type: Article
Additional Information: Date revised - 2009-02-01
Uncontrolled Keywords: Education--Computer Applications; Computer & Information Systems (CI); Article; 94: Management of Computing and Information Systems (CI)
Depositing User: Colin Lowry
Last Modified: 27 Nov 2015 02:39
URI: http://eprints.teachingandlearning.ie/id/eprint/2250

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